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Underrated Retro – Kid Icarus (NES)

Is Kid Icarus even underrated?  Not sure, probably not, but we’re doing a segment on it anyways!


Kid Icarus was released in 1986  by Nintendo for the NES.  It was later re-released for the Game Boy Advance in Japan during 2004, and for the Wii’s Virtual Console online service in 2007. A sequel to this game was released for the Game Boy in 1991.

The main character, Pit, is also featured in Super Smash Bros Brawl (Wii) and the 3DS incarnation of Smash as well.  This helped lend to the popularity of the series and paved the way for Kid Icarus: Uprising (the first sequel in the series since 1991).


The backstory of the game is interesting, but only featured in the instruction booklet:  The game is set in Angel Land, which is a fantasy world with a Greek mythology theme.  Before the events of the game, Earth was ruled by the goddess, or Queen of light, Palutena, and the goddess, or Queen of darkness, Medusa.

Only the Kid Icarus Instruction Booklet had the story
Only the Kid Icarus Instruction Booklet had the story

Palutena bestowed the people with light to make them happy, but Medusa hated the humans, dried up their crop and turned them to stone. Enraged by this, Palutena transformed Medusa into a monster, and banished her to the underworld.

Out of revenge, Medusa conspired with the monsters of the underworld to take over Palutena’s residence, the sky temple.  She launched a surprise attack, and stole the three sacred treasures — the Mirror Shield, the Light Arrows and the Wings of Pegasus — which deprived Palutena’s army of its power.  After her soldiers had been turned to stone by Medusa, Palutena was defeated in battle, and imprisoned deep inside the sky temple. With her last power, she sent a bow and arrow to the young angel Pit. He escapes from his prison in the underworld, and sets …


Underrated Retro – Mike Tyson’s Punch Out!


The next episode of our Underrated Retro Series is the *not-so-underrated*, Mike Tyson’s Punchout.  This is the spiritual prequel to the last game we featured, Power Punch II.

Punch Out was released in 1987 in North America for the Nintendo Entertainment System, and served as a console port from the original Punch Out!! arcade game.  It was directed by the original Arcade producer, Genyo Takeda.   Because the NES was not as powerful as the arcade hardware, Takeda and his crew realized that it would be impossible for the NES port to faithfully emulate the arcade graphics. Instead of making the playable boxer wire-framed or transparent to see an opponent, they decided to shrink the playable boxer, so that players could easily see opponents over his head. Other things added to the NES version that the arcade versions lacked were a rough plot, a background music track played during fights, animated cutscenes and a password system for saving progress.


The cover boy and final boss was a young, “Iron” Mike Tyson.  Nintendo decided to pay Mike Tyson a rumored $50,000 for his likeness in Punch Out, a period that would last 3 years.  It was a huge chance for Nintendo, since Tyson wasn’t an established champion yet.  However, it just so happens that Tyson would go on to win the WBC World Title, but later be defeated by James “Buster” Douglas.  After this defeat, Nintendo decided not to renew the licensing deal with Tyson.  They went on to create a fictional final boss, “Mr. Dream”, in lieu of Mike, and insert him into the game.

The game is centered around a fictional boxer that is trying to work his way up the ranks, Little Mac.  Mac has an extremely limited repertoire of moves compared to his many colorful opponents.

The main attacks the player …


Underrated Retro – Power Punch II – The Lost Punch Out Sequel

Power Punch II is a boxing video game released for the Nintendo Entertainment System in 1992, and it has an incredibly interesting back-story.


After the release of their hit, “Punch-Out!!”, Krome Studios Melbourne began developing an official sequel starring Mike Tyson with manager Don King. Originally titled, “Mike Tyson’s Intergalactic Power Punch”, the game was supposed to take the series into outer space where Tyson would participate in an intergalactic boxing tournament against various space aliens.

The game’s production ran into immediate trouble, however, following Tyson’s 1991 incarceration for the rape of Desiree Washington. Beam changed the Tyson character’s name to Mark Tyler and modified King but did little to change Tyson’s in-game character sprite.

Nintendo saw the game and disliked it, refusing to publish it due to lack of quality. Eventually, American Softworks Corp. published the title, and the game was released on the NES as, “Power Punch II”, despite the fact that it was the first Power Punch title.

The story-line of the game is something like this:  Mark “Tough Guy” Tyler (*ahem* NOT Mike Tyson) is the undefeated heavyweight champion of the world, with an Olympic gold medal and a 33-0 (30 KO) record to his claim. After knocking out another opponent with ease, Tyler and his manager taunt the world by saying that no one can stop him. However, the broadcast is picked up far from Earth in the outer reaches of the universe by an alien boxing promoter for the Intergalactic Boxing Federation. The promoter decides to accept Tyler’s challenge that he can beat “anyone”. Thus Tyler is brought into the throes of the universe to compete against the best boxers in the universe and defend his earthly title.


The game-play in Power Punch II is extremely shoddy.  Let’s start with the controls:

Fans of the early Punch Out games will feel at …


Shovel Knight! The Vidya Bum

Shovel Knight is one of the best games I’ve played so far this year. In fact, it’s one of my favorite games that has been released in recent memory. In my honest opinion, it’s the best game to come out so far in 2014. It does have some staunch competition coming in this 2nd half of the year, though.



Shovel Knight is an 8-bit inspired platform medley of Mega Man, Ducktales, a little bit of Zelda 2 and Castlevania, with a sprinkle of Super Mario Bros. 3. On top of all of this, however, it manages to produce some exciting and unique features not seen in any of the aforementioned games. This game is pure fun, sounds fantastic, and has some really great tunes and some beautiful artwork. Shovel Knight was developed by Yacht Club Games; whom are based out of California. The game was funded by a very successful Kickstarter campaign. The minimum goal was 75k, and Shovel Knight went on to raise over 300k before the conclusion of the Kickstarter Campaign.
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Shovel Knight has two goals in this game: To defeat the evil Enchantress, and get some answers about his lost beloved companion, Shield Knight. However, throughout his quest, he is met by staunch resistance in the form of the Enchantress’s henchmen (and Shovel Knight’s mortal foes) The Order of No Quarter. These other quirky Knights attempt to block Shovel Knight’s passage to the Enchantress, and it is up to you to guide Shovel Knight to victory. Can you dig it?

The gameplay is mostly reminiscent of platformeresque Mega Man, but then you have to add in a shovel. Why a shovel? Well, Why not? Besides being his namesake, the shovel is the Shovel Knight’s main weapon. The shovel behaves similarliry to Scrooge McDuck’s walking cane pogo …

Radie Games – Syberia

Radie Games

Radie here! Back again with another game play for you all to enjoy, I’m sharing the experience that is Syberia via my newest series of youtube plays.

The game follows a young woman named Kate on a point-and-click adventure across a fictional europe to finalise the selling of an old factory to a toy company. Need more explanation? There’s a search for a man named Hans who may or may not be alive, a subplot of a failing relationship via cell phone calls and very, very pretty environments.

It’s kind of hard to explain without watching it – so maybe that’s exactly what you should do!

The series currently has two videos up on youtube, with an episode (or two, when you’re lucky) coming out every day this week. Not only that, but I have a selection of other playthroughs in line for you, including going back to an unfinished play from last year! (Here’s a hint, your name is Hero ;D)

Head on over to Radie Games, drop a sub, a like, a comment – get involved!


Why Do I Suck? FTL: Faster Than Light


One game I never thought I would get into was FTL: Faster Than Light.  I’m more of a shooter/platform type of gamer.  The idea of a “space sim” seemed, well, boring.  However, I was quickly addicted to FTL after I gave the tutorial a fighting chance!

The only problem?  I’m really horrible at this game.  Now, don’t get me wrong, I’ve only dumped 3-4 hours into it, but that equated to a few dozen broken-ass Kessler ships and way more dead crew members.  I know most “experts” have played for over 100 hours, but still! I feel like I lose to the most random things.  I guess this is the nature of the beast, though.  The game is extremely random, the only way to hedge against these events is to prepare your ass off.  I can’t seem to get a good stockpile of scrap, though, before stuff really starts to hit the fan.  I also have none of the better ships at my disposal, so I’m somewhat stuck.

Any pointers on one of my random missions?  Check out the video below!