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Tecmo Bowl

Tecmo Super Bowl 2016 Released

tecmosuperbowl2016

Last year, we covered the release of Tecmo Super Bowl 2015 – A delightful update to the NES classic, Tecmo Super Bowl.

Now that the 2015 season is well underway, the guys over at TecmoBowl.org have fashioned yet another custom rom with updated rosters, formations, and player stats for this year.  Load up NESTopia (I sadly couldn’t get this revision to work with FCEUX) and have some fun!

Check it the download here.  We also have a gameplay video below:

 

Tecmo Bowl Box

Underrated Retro – Tecmo Bowl (NES)

 

This week we have another not-so-underrated game:  Tecmo Bowl.  Developed by Tecmo, the game we all know and love was released for the NES in 1989.  Before that, it was a hard-to-find dual-monitor arcade cabinet.

TecmoBowlCab

Tecmo Bowl was the first game to feature the NFLPA license.  Other games at the time, like LJN’s NFL, carried only the NFL license, so they could only have the team names and logos.  Having just the NFLPA license meant that you could carry the player’s names, but not the real teams.  As a result, Tecmo Bowl’s teams are only known by their city names.  The colors DO bare a striking resemblance to real-life, though.

Tecmo Bowl Box

The game-play was extremely simple and fun.  Each team had a selection of 4 plays:  Most teams had 2 running plays and 2 passing plays – and a corresponding run and pass cover play on defense.

There were exceptions for a few teams.  For instance, San Francisco and Miami, who had three passing plays and one running play.  This worked well for San Francisco, who had Joe Montana and Miami with Dan Marino.

Plays

After you choose a play, you’re off to go perform that play.  If the defense chooses the same exact mirror play (usually a 1:4 chance), then the offensive line gets bulldozed and the receivers are covered like stink on a monkey.  This usually always results in an interception if the defense covers the receiver.

The game had a number of quirks that players can exploit, in regards to players on teams and their effectiveness.  Simply put, a lot of players were overpowered.

Tecmo-Bowl-Bo-Jackson

Chicago (with Walter Payton and Mike Singletary) and San Francisco (Joe Montana and Ronnie Lott) were two of the top teams because they had top talent on both offense and defense. Los Angeles had the fastest offensive player in the game: …