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Sonic Dash Review (iOS, Android and Windows 8)

I promise this’ll be the last Sonic article for a while! But, Sonic Dash…. what? Some mobile game? Let’s see what this is!

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I may have played this game for a little over a few hours…

There is no story. You most likely expected that, but if Sonic Runners can have one, there is no excuse for this game not to. A bit disappointing.

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The graphics are pretty good. It looks better than Sonic Boom, so that is a start. Some of the UI looks pixelated, but that is a problem with the Unity engine rather than the game itself (I would know, I’ve had this same problem before).

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The music is great. The tracks are modern remixes of classic themes. An example is Seaside Hill; that has a modern remix in this game. I think there are new tracks as well, but I can’t really tell. Overall, great music!

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The gameplay is literally Temple Run. Collect rings, try not to get hit, destroy enemies, et cetera. Not really an original idea. There are powerups, but they get boring and repetitive after a while. The bosses also suck. Move left and right to avoid bombs/stars. They are really bad, and every time I play the game, I try and skip the boss. Yet I can’t as they are mandatory.

The game controls well, it just doesn’t feel like a Sonic game. Which is a problem. As, well, you know… IT IS A SONIC GAME! But, moaning about it not being conventional is just nitpicking. Other than that, it’s fine.

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One last point I want to make is this game not only markets Sonic, it markets other things as well. Why are Angry Birds in this? Why are you trying to sell me other games?

Should you get this free to …

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Sonic Spinball (16-Bit) Review

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Time to finish off my “review worst games thingy” topic by reviewing Sonic Spinball (the Megadrive version)! Instead of reviewing a game with a bad reputation (even though it may or may not deserve it), I decided to do the opposite and talk about a game that is considered mediocre, and see if it deserves that reputation. Is this game fun? Let’s find out!

Title Screen

Let’s start with the gameplay; it’s pinball. I’m assuming you already know how to play pinball, but just in case you don’t (and are still living under a rock from Pac-Man 2600), here’s a quick summary: you move a ball in a playing field to score points. To get points, you have to hit multiple targets. At the bottom is 2 plastic bats called flippers. Don’t let your ball fall in the drain!

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Well, that sounds like exciting gameplay (not). In the previous article, I stated how I despise this game. And I do. That is because of the terrible controls. I don’t mind the game being different, and “not a platformer”, as long as the game controls well, and is fun. But, they messed up this game too much for it to be enjoyable.

Casino Night Zone is 100 times better than this game, and it’s built into an already great game! It may not be a pinball game, but it’s much more fun to play, and less tedious!

There is a story, but it’s basically nothing. The back of the box says that “Dr Robotnik’s latest fortress is a giant pinball machine!” and Sonic needs to destroy it. That’s it. According to Wikipedia, there is a bigger story, but most players won’t get to hear it. It’s basically saying Tails and Sonic fly into the scene (I assume on the

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Is Sonic The Hedgehog (Sonic ’06) Really That Bad?

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Last week I wrote about ET being counted as “the worst game of all time”. This week, I decided to try and tackle another game that is hated by many; Sonic ’06. Many call this “the worst Sonic game”, and “if you like it, you must be crazy”. But, is it really as bad as people say? Let’s find out!

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Let’s start with the story: Why did they decide to make the story this bad? I would usually try and explain the story, but this story is so putrid, so bad, that I just can’t. I have no idea who thought this story was good. This story is also so convoluted, that it would take over 9000 years to explain. If you want to see the story in it’s entirety, watch Sonic ’06 The Movie. Actually, scratch that. The story sucks, and you shouldn’t go and watch it.

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The graphics look a lot like an early PS3/360 game. But, they decided to put the anthropomorphic characters inside a “realistic” world. Most of the main animal characters (Sonic, Tails, Silver, ect) have mediocre models with poor animations. The humans are very bland, and have terrible models AND animations. So the graphics are pretty meh.

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The music is some of the best in the whole series. Seriously, even if you hate the Sonic franchise, you still need to hear the music. The world tracks and atmospheric tracks are both amazing. Just listen to the music. Please. It’s one of the main things you should own from this game.

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The gameplay is very similar to Sonic Adventure and Sonic Adventure 2. There are 3 main hedgehogs that you can play as, with 3 slightly different move-sets. These are Sonic (obviously), Shadow and newcomer Silver the Hedgehog. The levels are different, so you won’t get bored.

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However, it wouldn’t

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Sonic The Hedgehog Review (MegaDrive)

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Now that I have talked about the Beta of Sonic 1, I can review the actual game! So, yes, Sonic The Hedgehog for the Sega Genesis/Megadrive; this is an awesome game. I own the game multiple times. However, this review will only incorporate the Megadrive version. No ports will be used, as some are different (cough cough Sonic Genesis for the GBA, I’m looking at you).

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Let’s talk about the story first; Dr Robotnik (or Eggman as the Japanese version states) is taking little woodland creatures and shoving them into evil robots. He wants to take over the world, and is turning everything into factories. This is bad, and only Sonic The Hedgehog can stop him. The story is pretty good, especially when, at the time, platformers only had stories about princesses in the wrong castle.

Let’s talk about the controls and physics first; these are amazing! The physics are really good, especially when you are running around loops, or jumping over hazards. The controls complement the physics perfectly. With these two things, you get a game with some of the best gameplay elements ever. It is really good, and words cannot describe how the game plays.

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The graphics are either vibrant, like in Green Hill Zone, or dark and mysterious (like Scrap Brain Zone Acts 1 & 2). The graphics complement the game very well, and only a few times was I moaning about the graphics looking out of place (this was mainly Marble Zone, where it looks strange. I’m not sure what it is, but it looks really strange).

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The music is amazing. It enhances the game a lot, and you get music that could compare to the SNES music. However, some sound effects may get rid of one of the sound channels. This is annoying; I …

Sonic Adventure PAL DC-front

The Sonic Adventure Beta

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Sonic Adventure; one of Sonic’s first fully-3D games. But, there were many scrapped ideas, concepts and objects. So, in this article, I will be talking about the beta of Sonic Adventure.

Before Sonic Adventure was even considered, there was another game in development. This game would be called, “Sonic Xtreme”. This game was originally being developed for the MegaDrive, ported to the 32X, and rewrote again for the Saturn. However, it was stuck in development hell for many years, so the game was cancelled in 1997.

Sonic Xtreme
Sonic Xtreme

Many considered Sonic Xtreme doomed from the start. The future head of Sonic Team simply shook his head and said, “Good luck”. Sonic Xtreme is considered one of the main reasons the Saturn failure outside of Japan. Sega tried to fill the gap left from Xtreme by releasing a port of Sonic 3D Blast for the Saturn. They also released Knuckles Chaotix on the 32X.

The game designer for Sonic the Hedgehog 3 and Sonic & Knuckles began creating concepts for an RPG game. This means that Sonic Adventure was originally going to be an RPG, similar to how Banjo-Kazooie/Dream originally started. It would be on the Sega Saturn and was supposed to be Sonic’s next big game.

But, with the new 3D capable systems (the Sega Saturn, and its competitors), they dropped the RPG elements of Sonic RPG, and decided to focus on the main storyline.

While the game was being developed on the Saturn, Sega started to show the Dreamcast to developers. Sonic Team didn’t want to abandon their current project, but they wanted to develop the game on the new system.

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So, because of this dilemma, they released the prototype of Sonic Adventure on the Saturn as a Megadrive compilation called, “Sonic Jam” (the prototype was in the …

New Music!!

This week in retro gaming music, we have some more beats from Greg!

Also, as a bonus, we’re including a pretty large playlist of 8-Bit music that we subscribe to on Spotify.  Apparently the playlist is updated often by the author, so things will stay fresh!