This week we have another not-so-underrated game: Tecmo Bowl. Developed by Tecmo, the game we all know and love was released for the NES in 1989. Before that, it was a hard-to-find dual-monitor arcade cabinet.
Tecmo Bowl was the first game to feature the NFLPA license. Other games at the time, like LJN’s NFL, carried only the NFL license, so they could only have the team names and logos. Having just the NFLPA license meant that you could carry the player’s names, but not the real teams. As a result, Tecmo Bowl’s teams are only known by their city names. The colors DO bare a striking resemblance to real-life, though.
The game-play was extremely simple and fun. Each team had a selection of 4 plays: Most teams had 2 running plays and 2 passing plays – and a corresponding run and pass cover play on defense.
There were exceptions for a few teams. For instance, San Francisco and Miami, who had three passing plays and one running play. This worked well for San Francisco, who had Joe Montana and Miami with Dan Marino.
After you choose a play, you’re off to go perform that play. If the defense chooses the same exact mirror play (usually a 1:4 chance), then the offensive line gets bulldozed and the receivers are covered like stink on a monkey. This usually always results in an interception if the defense covers the receiver.
The game had a number of quirks that players can exploit, in regards to players on teams and their effectiveness. Simply put, a lot of players were overpowered.
Chicago (with Walter Payton and Mike Singletary) and San Francisco (Joe Montana and Ronnie Lott) were two of the top teams because they had top talent on both offense and defense. Los Angeles had the fastest offensive player in the game: …