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MD_Sonic_the_Hedgehog

Sonic The Hedgehog Review (MegaDrive)

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Now that I have talked about the Beta of Sonic 1, I can review the actual game! So, yes, Sonic The Hedgehog for the Sega Genesis/Megadrive; this is an awesome game. I own the game multiple times. However, this review will only incorporate the Megadrive version. No ports will be used, as some are different (cough cough Sonic Genesis for the GBA, I’m looking at you).

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Let’s talk about the story first; Dr Robotnik (or Eggman as the Japanese version states) is taking little woodland creatures and shoving them into evil robots. He wants to take over the world, and is turning everything into factories. This is bad, and only Sonic The Hedgehog can stop him. The story is pretty good, especially when, at the time, platformers only had stories about princesses in the wrong castle.

Let’s talk about the controls and physics first; these are amazing! The physics are really good, especially when you are running around loops, or jumping over hazards. The controls complement the physics perfectly. With these two things, you get a game with some of the best gameplay elements ever. It is really good, and words cannot describe how the game plays.

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The graphics are either vibrant, like in Green Hill Zone, or dark and mysterious (like Scrap Brain Zone Acts 1 & 2). The graphics complement the game very well, and only a few times was I moaning about the graphics looking out of place (this was mainly Marble Zone, where it looks strange. I’m not sure what it is, but it looks really strange).

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The music is amazing. It enhances the game a lot, and you get music that could compare to the SNES music. However, some sound effects may get rid of one of the sound channels. This is annoying; I …

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Sonic The Hedgehog (MegaDrive) Beta

Sonic the Hedgehog for the Megadrive; the first game in the series that started a
large franchise. However, there were many scrapped concepts and ideas. So, I will be
talking about the beta of Sonic the Hedgehog.

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Before we talk about the game beta, we need to talk about the creation of Sonic the
Hedgehog. Originally, they wanted to create a character that would be the mascot for
SEGA. They went and asked all employees to create mascot designs. (And entered them into a competition).

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There were many ideas thrown around. This includes a rabbit, Mighty the Armadillo,
and Mr Needlemouse. It eventually came down to a hedgehog and Mighty. However (as we
all know), Mr Needlemouse won. His name was changed to Sonic later after this competition.

Other scrapped concepts include: him being in a rock and roll band, having a “girlfriend” named Madonna, and him being a lighter shade of blue.

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Now that we’ve got the character development out of the way, we can talk about the
actual game. The levels include Green Hill, Labyrinth, Marble, Star Light, Sparkling
Zone and Clock Work Zone.

What’s that? You don’t remember Sparkling Zone and Clock Work Zone? This is because
they were renamed. Sparkling Zone was actually Spring Yard Zone, with a different
color palate. Clock Work (or Clock Ork Zone, as it said in all screenshots) was a
differently designed Scrap Brain Zone. The designs are actually quite interesting,
though they look similar.

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Now, lets talk about Green Hill. The palate is slightly different, and there is a
rolling ball in the middle of the zone. The was a ball that you could run around on,
but you also had to dodge it. It would have controlled similarly to how the same
concept controlled in Pana Der Hejhog; it …

Megaman2_box

Mega Man 2 Review

I’ve been looking forward to reviewing Megaman 2 for a while. While the first game was mediocre, this sequel was one of the best games in the series. And this series has had many great games! (Though they still couldn’t get the box art right!)

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Let’s start with the two games that are named Megaman 2 (also known as Rockman 2 in Japan). You have the original NES version of Megaman 2, and you’ve also got Megaman: the Wily Wars. These games are both the same, the only exception is that the Megadrive game is a 16 bit compilation, while Megaman 2 is the original. Since they are nearly identical, I will be reviewing & playing both of the games in this one review.

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The story takes place after the original Megaman game. Dr Wily has built a new fortress, and a new army of robot henchmen. Defeat him. The story isn’t “Attack of the Mutant Penguins”, but what is? But, in all seriousness, the story is pretty good for an NES game. I can’t really complain.

The physics are pretty good. They are quite similar to Mario and Sonic games, but they aren’t as good. The jumping is very strange. You get used it after a while, though you can still notice the poor jumping physics while playing. Overall, not great physics, but not as bad as Super Mario Land for the GameBoy.

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Graphic-wise, this game is amazing for both an NES game, and a Megadrive game. The NES version has retro graphics that fit with the whole game style. The Genesis port has updated graphics, though it still has that Megaman style. Overall, very impressive graphics.

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The music in this game complements the gameplay nicely. Sadly, you don’t really listen to it while playing, as you are really …

S1

Sonic & All-Stars Racing Transformed

I’ve never been a big fan of racing games based upon popular franchises. I’ve always preferred when it is based upon real people, or new characters. However, Transformed tries to break away from the simple formula, so the game is actually really fun.

I’ll be playing this on the PC. I’ve heard the 3DS and Vita versions are different. But, I am not sure, as I do not own these versions.

The plot of this game? It’s a racing game; so the plot is very simple. You are racing against other Sega characters (for some reason). Win. That is the whole plot. The plot may not be as amazing as the plot in The Walking Dead, but what is?

S1

Graphically speaking, the game looks beautiful. It is a mix between cartoons, toon shading and realism. It is made in such a way, that the graphics will hold up in 5 years, but it doesn’t require a powerful GPU (it only requires a video card with 256MB of memory).

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The gameplay is very solid. When you are just playing the game, you don’t pay attention to the other characters. They all have different skills, so one character will never win all the races. You will never lose to unfair deaths; when you do lose, it is usually your fault.

The gimmick of this game is that you can change your vehicle. Sounds normal, doesn’t it? This is true, but in gimmick is that you do it during the race. So, mid-race, you’ll go from a motorbike to a boat. There are more combinations as well.

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The music are remixes from the various franchises. For instance, in Sunshine Coast, there is a zone called Coastal Cruise. This plays a remix of Toot-Toot Sonic Warrior (also Green Hills Zone in Sonic 2 for the …

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Underrated Systems – Dreamcast

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The Sega Dreamcast is one of the best systems ever released, yet it is very underrated. So, without further ado, here are a few reasons why the Dreamcast is an underrated system:

The Dreamcast was released on November 27th 1998 (in a select few countries) and October 14th 1999 (for the rest of the world). However, many gamers steered away from this Sega console, as a new competitor was arriving soon, the Playstation 2.

The Dreamcast had many good games. So many, in fact, that it would take so long to list them all and explain why they were amazing. Because of this, I’ve had to pick a select few games that I remember from the system.

Sonic Adventure/Sonic Adventure 2
These games were some of the best 3D Sonic games. They had colourful visuals, high poly models, and most importantly, fun gameplay. These games were the pinnacle of the Dreamcast’s library; if you owned a Dreamcast, you had to own one of these games.

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Sega Bass Fishing
You know you want to play this game. Doesn’t it sound like fin (bad pun)? But, seriously, this game had very good visuals for the time, and the gameplay was solid. It may have not been the most original idea on the planet, but it was certainly a good game.

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Jet Set Radio
The graphics and gameplay in this game still hold up today! The cell shaded style made this game really vibrant, and even if you dislike the game, this deserves to be in your collection, as it is one of the best looking Dreamcast games. Let’s not forget the amazing gameplay; it was so great it won many awards!

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And many other games!
It would take up an entire page if I had to write about every single great Dreamcast …

PS4 Launch

Playstation – 20th Anniversary

Happy birthday Playstation! It has been 20 years since the Playstation brand was created. Ever since then, Sony has continued to make amazing consoles, rivaling Nintendo, and even Sega (back when they made consoles).

To celebrate this date, Sony has released a custom grey PS4, that has the same colour scheme as the original Playstation.

I would just like to say, Happy Birthday Playstation! I hope we get to play PS consoles and games for years to come!

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Super Mario Land Review

Warning: this article contains opinions. You may have a different opinion, and that is alright. But, please don’t hate me for having a different opinion!!

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Super Mario Land on the Gameboy; The first Gameboy Mario game. This game is awesome. But, sadly, it is not without its flaws.

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Firstly, lets start with the graphics; these sprites are a let down. They are very pixelated, and it doesn’t help that the Gameboy screen has bad ghosting. It is difficult to see the enemies, and even if there was no ghosting, the sprites are very low quality. You can tell that this is for the Gameboy, and was an early release (unlike the sequel, that has graphics better than the NES games).

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Mario clipping through a block, due to the poor collision detection.

The controls are nowhere near as good as the NES or SNES titles, though it isn’t as bad as some of the Mario ripoffs. The thing that makes the control in this game worse, is the collision detection. While playing the game, I found myself trying to destroy blocks, only to go through the block. This is because destroying blocks require the players hand to hit the block, not the whole player.

The music is top notch. It is really catchy, and you will find yourself bobbing your head to the awesome tracks. I really like all the tracks, and it is one of the most loved soundtracks from a Mario game. It really is a great soundtrack, and even if you hate Mario, you should listen to it on YouTube.

The level design is not too great either. Although each level in a world has different design, the layout is pretty repetitive. It is only noticeable if you play the levels over and over again. So, not too …

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#IndiesVSPewDiePie

IndiesVSPewDiePie refers to an even that happened on November 21st. Now, I know what you’re thinking:  What is IndiesVSPewDiePie?   It was a game jam!  You may also be asking, what is a “game jam”?  Well, luckily for you, I know, as I was a part of the game jam!

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A game jam is where you have a certain number of hours (72 hours in this case) to make a full indie game. But, this game jam had a twist; the top games would be played (and recorded) by PewDiePie himself.

There are a few rules, however. The game has to be exclusively for IndiesVSPewDiePie. All audio, designs and visual assets must be created during the 72 hours (so no Google for you!). However, you can use pre-existing scripts, languages, engines, programming, libraries, scripts or fonts. And also, you have to be cool. No hate speech and no bad content.

Currently, there are 897 games that were published to the jam. This includes amazing titles, such as:

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Worst Game You Ever Seen
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ARNOLD GETTING KICKED IN THE BALLS IN TOTAL RECALLL

These were two of the funniest games I saw from the jam. My project was Flight Simulator 2020.

All these games are free to play, so if I were you, check out the rest of the games! Some are awesome, trust me. The rest of the games are here!

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Underrated Systems – Epoch Game Pocket Computer

The Epoch Game Pocket Computer is an obscure system from 1984. It is disappointing that this console only had 5 official games released. It was only released in Japan, and even though this was one of the first handheld consoles, it was a failure. This was not the first handheld system, that title goes to Microvision. 

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The console had an LCD screen with a resolution of 75×64. It could produce graphics at a level equivalent to early Atari 2600 games. It required 4 AA batteries, though it could last about 70 hours on these batteries. This console had a 6MHz NEC microprocessor, and supported up to 16K ROM cartridges. This console had 4 buttons, an 8-way joypad, a sound on-off switch and a contrast dial.

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I believe this system is underrated as it was an interesting system, and many people don’t realize that it exists. This console is overshadowed by the Gameboy, the GameGear, and the Atari Lynx.

Only 5 games exist for this console, and as a result it didn’t sell very well. Astro Bomber was one of the titles available for the system. This game is based upon the Konami game, Scramble. It is an interesting game, and it is also quite fun.

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Another game for the system is Block Maze, has the same concept as Pengo. You must push 4 central blocks into each corner. This game is also an interesting concept, though not original (this is a port of Pengo, just for an inferior game system).

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Sadly, these are the only interesting games available for the system. The 3 other games include Mahjong, Reversi and Sokoban (warehouse keeper). Some programs built into the system include 11-puzzle and a paint program.

If they would have bundled a game with the system, and made more games, this system …

Atari Jaguar

Underrated Systems – The Atari Jaguar

The Atari Jaguar; a commercial failure, and Atari’s final video game system. Despite this, though, the Jaguar has a dedicated fan base and many homebrew games exclusive to the system.

The Atari Jaguar had a multi-processor CPU. The “Tom” and  “Jerry” chips were both 26.59 MHz. A Motorola 68000 was used “as a manager”, at 13.295 MHz. It had 2MB of RAM, and the ROM cartridges could hold up to 6MB of space.

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Back in 1994, the Atari Jaguar was struggling to sell. In 1993, Atari reported they had sold a mere 17,000 systems. By the end of 1994, they reduced the price of the system as they had sold approximately 100,000 systems.

However, the system did earn some praise with games like: Tempest 2000, Doom, and Wolfenstein 3D. The small library caused the Jaguar to appeal to a small gaming audience.

Old Atari Ad
Old Atari Ad

Atari was bought out by Hasbro Interactive in the late 1990s. They declared that the system was an open platform. This meant small indie developers could develop games for the system.

In the UK (back in 2001), a deal was struck between Telegames and Game. This meant the Atari Jaguar was being sold for £29.99.

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The Atari Jaguar’s controller

I believe this video game system is very underrated. The Atari Jaguar is home to some of the most revolutionary games ever made – but it is also home to some terrible games.

Tempest 2000 is one of these hidden gems. This game is a remake of the classic arcade game, Tempest. This was originally an exclusive, but ports were then made, 2 years after the Jaguar version.

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The objective of this game is to survive as long as possible and score as many points as the player can possibly get. This game is known for being …